Overall, the API is pretty straightforward to use, assuming that you are familiar with asynchronous processing in the first place. However, if you are not familiar with asynchronous processing, then this business of callbacks can be quite confusing and daunting. Additionally Tomcat 7 and Servlet API 3.0 make it easier to configure servlets using annotations. There are other cool features in 3.0 that I haven’t covered in this tutorial, like loading servlets programmatically.
The best way to handle GPS is to use the “network” or “passive” provider first, and then fallback on “gps”, and depending on the task, switch between providers. This covers all cases, and provides a lowest common denominator service (in the worst case) and great service (in the best case).
Android applications run in a native Linux process, in the underlying Linux OS. This process houses activities (screens), widgets, and services (non visual long running application parts). When working with Android apps, it is important to remember to keep long running code running in threads that are not tied to the main thread or event dispatch thread, in order to get an “application not responding” error. A common mistake that is made is long running tasks are performed in this EDT/main thread, and this leads to lots of application failures.
I’ve been working with various object encoding schemes to get information transferred over the network between services and mobile apps running on Android and BlackBerry. On Android, I figured I would try using Java object serialization, and that works some of the time, and not for anything complex. I wish the object serialization and deserialization mechanism in GWT would be ported over to all these mobile environments, but I digress. This tutorial outlines the use of JSON for this purpose.
This tutorial is an introduction to the built in animation frameworks that are part of the Android UI library. Without writing any animation/drawing code, you can do 2 types of animations – layout transitions that affect ViewGroups, and sequences inside a View. You can also do frame by frame animation, but this tutorial will not cover that. The basics covered here affect layout transitions, and animation of a View itself, using tweening animation, which includes each of the following effects (or any combination) – Alpha, Rotate, Scale, and Translate.
This tutorial will show you how to use ListView to display selectable lists of non trivial data, using complex cell renderers. The ListView is a selectable list. You can attach a variety of data models to it and load different display layouts (cell renderers). You can create your own model and cell renderer. This model-view combo is called an Adapter. In this tutorial, I will show you how to extend create your own Adapter from scratch, and create your own cell renderers from scratch as well.
This tutorial shows you how to use the LinearLayout container (using Java code, not XML markup), which is the simplest layout mechanism available on Android. If you’re familiar with Swing’s BoxLayout then you will have a good idea of what this container has to offer. Linear layouts are really simple… you can add components horizontally or vertically to a ‘bag’ or ‘box’.
This tutorial will show you how to use Android’s theme-ing capabilities. You can set background color, image, etc. on widgets, dialogs, and activities.
This tutorial will show you how to use the TableLayout container, which is like an HTML table. The UI layout code is done in Java, not XML. A class (LayoutUtils) is provided to make it easier to attach layout params to View objects.